Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Jinn is the most intelligent entity called by alchemists. It can talk and think but it is very naive.
Jinn can fly and fight using powerful magic, but it's very weak in close range.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Dimensional Gate |
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Advances to: | Great Jinn Efreeti |
Cost: | 20 |
HP: | 35 |
Movement: | 6 |
XP: | 90 |
Level: | 1 |
Alignment: | neutral |
ID | I8 Ak_Jinn |
Abilities: |
touch fire | 7 - 1 melee | magical | |
magic fire | 5 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 20% |
pierce | 10% |
impact | 10% |
fire | 100% |
cold | 100% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | - | 40% |
Cave Wall | - | 90% |
Chasm | - | 20% |
Deep Water | - | 20% |
Forest | - | 50% |
Grassland | - | 40% |
Hills | - | 50% |
Mountains | - | 60% |
Mushroom Grove | - | 50% |
Sand | - | 30% |
Shallow Water | - | 20% |
Snow | - | 20% |
Swamp | - | 20% |
Village | - | 60% |